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Lyman notices a bunch of mirrors all throughout the Junkyard that was owned by Cranky Creek, and tells Kev to trick Creek to shoot the mirrors with his Shotgun. Fast forward to 15 years later, Kev's all grown up, and ready to fight Cranky Creek, so he went into the marsh and found his shack, and then proceeded to chuck stones at the side of the building, until Cranky Creek grabbed "Esmeralda", kicked the door to his shack open, and started shooting at Kev. He then proceeded to chase the unknown Cooper child off his property, almost blasting the little raccoon's tail off. infuriated at the destruction of his tomato plants, he grabbed his trusty Double barrel shotgun, which he happened to name "Esmeralda" and then he shot the unknown Cooper dead, right through the chest. Lexus Vesuvius, and he does survive his encounter with Kev Cooper, however, he is sent to the hospital to regain his strength before they whisk him off to Prison.īIo: Cranky Creek used to just be called "Creek the Cougar" until people started to notice how violent he got around Raccoons he also wasn't Crazy, until a member of the Cooper Clan was chasing after one of his kids, who had decided to run through the Marsh to not do the dishes and scrub the Canoe down and ran right over his tomato plants, crushing them all. Evis, while having an idol statue listed, never had its own unique model and texture, being a Valus copy until right before the game launched, when it was replaced by Buddha's idol.This is Cranky Creek the Cougar, he's not really crazy but his boss fight is, since he goes cuckoo-Crazy with that Shotgun in his hands he works with Dr.Worm's idol texture is the only one that survived in the final game, as it shares Phalanx's file.
#LOST LANDS 3 INK FORMULA LOCATION PS3#
The PS3 sheets reveals that all unused colossi (except for Griffin and Saru), had unique idol statue models with their own texture, not being a Valus copy like the ones shown in early trailers.They are likely to be rejected designs from very early on in development, and elements of them were reused for others. Several previously unknown Colossi names were discovered in the PS3 sheets, they are referred to as the Datamined Colossi.(¹) Griffin and Saru are confirmed to have never been placed on the game's map they could've only been encountered by booting up their test areas. Unused Colossi Table of Unused Colossi in alphabetical order Griffin and Saru were originally part of the 24 colossi plan, but were cut in very early stages of development and replaced with other colossi.
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Some are quasi-prototype versions of colossi that survived the final version of the game, other designs were discarded to improve game flow, and some were cut for lack of time and/or budget.
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Then, once we were down to 24, we started to come up with ideas for the strategy and make models.Įventually, the number of colossi used in the game became 16, with nine of the unused colossi (ten counting the original final boss) appearing only in the artbook. We didn't have anything specific, just a vague idea of the number. It was only then that Team Ico began to develop the models, according to this section from the artbook interview: Realizing that putting in that many colossi was not possible, the number was cut down to 24. Every idol is identical to Valus' one.įumito Ueda, the creator of Shadow of the Colossus, originally had 48 colossi in mind when planning the game. Footage from the August 2004 promo disc with 24 idols in the Shrine of Worship.